Commit 8d53833d authored by Sebastian Ramacher's avatar Sebastian Ramacher

Move recolor code into separate function

Signed-off-by: Sebastian Ramacher's avatarSebastian Ramacher <sebastian+dev@ramacher.at>
parent 8a9bd7f5
......@@ -430,6 +430,86 @@ emit_completed_signal(void* data)
return FALSE;
}
static void
recolor(private_t* priv, unsigned int page_width, unsigned int page_height,
cairo_surface_t* surface)
{
/* uses a representation of a rgb color as follows:
- a lightness scalar (between 0,1), which is a weighted average of r, g, b,
- a hue vector, which indicates a radian direction from the grey axis, inside the equal lightness plane.
- a saturation scalar between 0,1. It is 0 when grey, 1 when the color is in the boundary of the rgb cube.
*/
const int rowstride = cairo_image_surface_get_stride(surface);
unsigned char* image = cairo_image_surface_get_data(surface);
/* RGB weights for computing lightness. Must sum to one */
static const double a[] = {0.30, 0.59, 0.11};
#define rgb1 priv->recolor.dark
#define rgb2 priv->recolor.light
const double l1 = (a[0]*rgb1[0] + a[1]*rgb1[1] + a[2]*rgb1[2]);
const double l2 = (a[0]*rgb2[0] + a[1]*rgb2[1] + a[2]*rgb2[2]);
const double rgb_diff[] = {
rgb2[0] - rgb1[0],
rgb2[1] - rgb1[1],
rgb2[2] - rgb1[2]
};
for (unsigned int y = 0; y < page_height; y++) {
unsigned char* data = image + y * rowstride;
for (unsigned int x = 0; x < page_width; x++, data += 4) {
/* Careful. data color components blue, green, red. */
const double rgb[3] = {
(double) data[2] / 256.,
(double) data[1] / 256.,
(double) data[0] / 256.
};
/* compute h, s, l data */
double l = a[0]*rgb[0] + a[1]*rgb[1] + a[2]*rgb[2];
if (priv->recolor.hue == true) {
/* adjusting lightness keeping hue of current color. white and black
* go to grays of same ligtness as light and dark colors. */
const double h[3] = {
rgb[0] - l,
rgb[1] - l,
rgb[2] - l
};
/* u is the maximum possible saturation for given h and l. s is a
* rescaled saturation between 0 and 1 */
double u = colorumax(h, l, 0, 1);
double s = 0;
if (u != 0) {
s = 1/u;
}
/* Interpolates lightness between light and dark colors. white goes to
* light, and black goes to dark. */
l = l * (l2 - l1) + l1;
u = colorumax(h, l, l1, l2);
data[2] = (unsigned char)round(255.*(l + s*u * h[0]));
data[1] = (unsigned char)round(255.*(l + s*u * h[1]));
data[0] = (unsigned char)round(255.*(l + s*u * h[2]));
} else {
/* linear interpolation between dark and light with color ligtness as
* a parameter */
data[2] = (unsigned char)round(255.*(l * rgb_diff[0] + rgb1[0]));
data[1] = (unsigned char)round(255.*(l * rgb_diff[1] + rgb1[1]));
data[0] = (unsigned char)round(255.*(l * rgb_diff[2] + rgb1[2]));
}
}
}
#undef rgb1
#undef rgb2
}
static bool
render(ZathuraRenderRequest* request, ZathuraRenderer* renderer)
{
......@@ -482,85 +562,9 @@ render(ZathuraRenderRequest* request, ZathuraRenderer* renderer)
return true;
}
/* recolor */
/* uses a representation of a rgb color as follows:
- a lightness scalar (between 0,1), which is a weighted average of r, g, b,
- a hue vector, which indicates a radian direction from the grey axis, inside the equal lightness plane.
- a saturation scalar between 0,1. It is 0 when grey, 1 when the color is in the boundary of the rgb cube.
*/
if (priv->recolor.enabled == true) {
const int rowstride = cairo_image_surface_get_stride(surface);
unsigned char* image = cairo_image_surface_get_data(surface);
/* RGB weights for computing lightness. Must sum to one */
static const double a[] = {0.30, 0.59, 0.11};
#define rgb1 priv->recolor.dark
#define rgb2 priv->recolor.light
const double l1 = (a[0]*rgb1[0] + a[1]*rgb1[1] + a[2]*rgb1[2]);
const double l2 = (a[0]*rgb2[0] + a[1]*rgb2[1] + a[2]*rgb2[2]);
const double rgb_diff[] = {
rgb2[0] - rgb1[0],
rgb2[1] - rgb1[1],
rgb2[2] - rgb1[2]
};
for (unsigned int y = 0; y < page_height; y++) {
unsigned char* data = image + y * rowstride;
for (unsigned int x = 0; x < page_width; x++, data += 4) {
/* Careful. data color components blue, green, red. */
const double rgb[3] = {
(double) data[2] / 256.,
(double) data[1] / 256.,
(double) data[0] / 256.
};
/* compute h, s, l data */
double l = a[0]*rgb[0] + a[1]*rgb[1] + a[2]*rgb[2];
const double h[3] = {
rgb[0] - l,
rgb[1] - l,
rgb[2] - l
};
/* u is the maximum possible saturation for given h and l. s is a
* rescaled saturation between 0 and 1 */
double u = colorumax(h, l, 0, 1);
double s;
if (u == 0) {
s = 0;
} else {
s = 1/u;
}
/* Interpolates lightness between light and dark colors. white goes to
* light, and black goes to dark. */
const double t = l;
l = t * (l2 - l1) + l1;
if (priv->recolor.hue == true) {
/* adjusting lightness keeping hue of current color. white and black
* go to grays of same ligtness as light and dark colors. */
u = colorumax(h, l, l1, l2);
data[2] = (unsigned char)round(255.*(l + s*u * h[0]));
data[1] = (unsigned char)round(255.*(l + s*u * h[1]));
data[0] = (unsigned char)round(255.*(l + s*u * h[2]));
} else {
/* linear interpolation between dark and light with color ligtness as
* a parameter */
data[2] = (unsigned char)round(255.*(t * rgb_diff[0] + rgb1[0]));
data[1] = (unsigned char)round(255.*(t * rgb_diff[1] + rgb1[1]));
data[0] = (unsigned char)round(255.*(t * rgb_diff[2] + rgb1[2]));
}
}
}
#undef rgb1
#undef rgb2
recolor(priv, page_width, page_height, surface);
}
emit_completed_signal_t* ecs = g_malloc(sizeof(ecs));
......
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